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Microsoft Lays Off Thousands of Employees as Xbox CEO Says Business Is ‘Not Healthy’

Published July 7, 2026 at 2:53 AM UTC

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Microsoft has announced a significant restructuring of its gaming division, Xbox, resulting in the layoff of approximately 4,800 employees, representing about 2.1% of its global workforce. This move includes an immediate reduction of 1,600 positions within the Xbox division, with an additional 1,600 layoffs anticipated throughout the fiscal year. The restructuring aims to "reset" the Xbox business, which has been grappling with low profit margins and intensified competition from Sony and Nintendo. Xbox CEO Asha Sharma, who recently assumed leadership of the gaming unit, cited a "hardware crisis" and escalating console component costs as contributing factors to the company's challenges. The company is also spinning off four game development studios it had previously acquired. This decision follows Microsoft's $69 billion acquisition of Activision Blizzard, which failed to deliver the anticipated growth in game development and subscription services. Beyond the Xbox division, the layoffs are part of broader organizational changes at Microsoft, not related to artificial intelligence, according to Chief People Officer Amy Coleman. These cuts also come after a voluntary buyout program in May, which saw over 30% of the 8,750 eligible employees accept the offer.

In a memo to employees, Sharma acknowledged the difficulties facing the division, stating, "Our business today is not healthy." She highlighted that Xbox is operating at profit margins three to ten times lower than comparable platform and publishing businesses. Sharma noted that the company had made significant investments in Game Pass, a subscription gaming service, and multi-platform services, but these initiatives did not grow at the expected pace, leading to a weakening core business. She also mentioned that the industry is facing a severe "hardware crisis" due to soaring costs for console components.

The restructuring also involves the sale of four game development studios: Compulsion Games and Double Fine Productions will become independent entities, while Ninja Theory and Undead Labs will be sold to new owners to continue their respective projects. This move reflects Microsoft's strategic shift to focus on higher-priority projects and cost reductions, including a 50% cut in vendor payments.

The layoffs and restructuring come amid a broader trend in the tech industry, where companies are reevaluating their strategies and operations in response to changing market dynamics and technological advancements. Microsoft's decision underscores the challenges faced by major corporations in adapting to evolving consumer preferences and the competitive landscape.

As Microsoft continues to navigate these challenges, the future of its gaming division remains uncertain. The company has indicated a commitment to revitalizing Xbox through strategic investments and operational adjustments. However, the effectiveness of these measures will depend on the company's ability to execute its plans and respond to the rapidly changing gaming industry.

In conclusion, Microsoft's decision to lay off thousands of employees and restructure its Xbox division reflects the company's efforts to address operational inefficiencies and adapt to a competitive and evolving market. While the immediate impact on employees and the gaming community is significant, the long-term success of these initiatives will depend on Microsoft's ability to implement its strategic vision effectively.